![]() Sure, the tense scuttles past armed guards under a roomy cardboard box are usually followed by a soliloquy on the nature of contemporary warfare, but Metal Gear's quiddity was always to be found in its shadows. Hideo Kojima's long-running series has always been a game of military hide-and-seek: creeping in khaki, sneaking with silencers. The game is something of a novelty itself – a new kind of construct, one fashioned from a blend of alien ingredients. I t is fitting, perhaps, that Metal Gear Rising should be subtitled with a neologism.
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